So it seems like this post will also have lots of pictures; I suppose I cannot break free of imitating National Geographic just yet. Tonight, my LS decided to host a series of "Divine Might" (the equivalent of finishing ZM14: Ark Angels) runs, but unlike ZM14, clearing "Divine Might" yields a sexy earring reward of your choice. Our first run went poorly after the supertank party encountered some trouble, but the second run turned out almost flawless. Hopefully, the stack of pictures below help describe what the event was like.

This guy is always trouble with his special abilities. He will use the WAR ability "Mighty Strikes" and the deadly NIN ability "Mijin Gakure" to decimate your alliance. Luckily, "Barfira" and a Water Staff kept me well out of harm's way.
2010 Edit: "Barfira" and Fire resistance does nothing against "Mijin Gakure."

We saved this little fellow for last because he is the least threatening of the bunch. Ark Angel TT likes to teleport around the zone and cast annoying spells from afar. He will also use "Blood Weapon" and "Manafont" -- the DRK and BLM 2hrs, respectively.

Another troublesome Ark Angel, but she is not nearly as deadly as her pet. A Tiger pet can place AoE paralysis on those nearby while a Mandragora pet can sleep anyone around it. She will use "Familiar" (or "Charm" if her pet is dead) and "Perfect Dodge" -- the BST and THF 2hrs, respectively.

This lady is the most troublesome of the bunch, and we decided that she must be eliminated first due to her high damage WSs. Her "Spirits Within" managed to deal 2.4k damage to our NIN, easily defeating our secondary tank. Ark Angel EV is also the reason we lost the first time around, but the second time around, we decided to zerg her with our 2hrs and managed to crush her before she pulled off her second 2hr. She likes to use "Invincible" (PLD 2hr) and "Benediction" (WHM 2hr) near death.

Easily a pushover, Ark Angel GK (along with his pet Wyvern) should be considered a low priority. After wiping to the Ark Angels on our first run, I witnessed Ark Angel GK reuse his SAM 2hr, "Meikyo Shisui," giving me the idea that Ark Angels can reuse their 2hrs if they regain all their HP. He will also use "Call Wyvern" instead of "Spirit Surge" because "Divine Might" is an older mission.

Hurray for finally completing this mission! Even though we did not best the record-breaking time, this victory is priceless nonetheless.

Ooo, which shiny earring will it be?

With my new Suppanomimi, my overall weapon delay is reduced by about five percent, but this also means I will be getting lower TP per swing. This is where my Rajas Ring comes in handy with "Store TP"+5 to counterbalance my earring's effect. Goooooooo, BST!
Notes:
a) "Spirit Surge" dismisses a DRG's Wyvern pet in order to add significant melee bonuses onto himself. This ability was introduced after players complained about the previous DRG 2hr, "Call Wyvern," being far too weak.

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